Thursday, January 4, 2018
Hero Tower Defense Thursday Day 30 HTD Pre Alpha v0 010 Release! Water Skills Healing Buffs and Changeable Native Skills!
Hero Tower Defense Thursday Day 30 HTD Pre Alpha v0 010 Release! Water Skills Healing Buffs and Changeable Native Skills!
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Welcome to Hero Tower Defense Thursday!

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So then, weve introduced some Water Skills. Since Water is the more defensive element youll notice that these act a bit differently. For example the T1 Physical and Magical Water Skills still do damage like the Fire and Shadow skills but also give you a buff that increases either your Physical or Magical Defense respectively.
These buffs only last a few seconds but but they are easy to keep going since it is triggered every time you use the skill which has a lower cooldown than the buff duration. So essentially you can keep them up forever if you only use those skills. Youll only see the buff effect if it is a fresh buff. In other words if you arent renewing the duration of a prior application of the buff then you wont see the effect. This is to prevent it from spamming.
Youll notice there arent any buff icons to go with the buff themselves, these will be added soon. They just require another system that we dont have yet but its high on the list. With the buff icons youll be able to see which buffs/debuffs you have on each character.
Weve made it so you can change the Native Skill of each hero. Go to the Skills Screen and click the Native Skill Icon (The big middle one) to toggle through the current (3) Native Elemental Skills. This is just temporary for testing purposes because in the actual game you wont be able to change this on a whim, youll have to do something in order to change your Native Element.
The Water Native Skill is the first skill where the primary targets will be your own characters and not the enemies. This is because it is a healing spell which, like the other Natives, stacks up to 5. So since this would mainly be used on your own guys we had to make the heroes and the civilian target-able as well, which they werent before. Also, we had to make the AI a bit better so as to heal your weakest guys first which helps a lot. The Heroes should also now prioritize their target selection to the lowest HP enemy within range for damage skills.
So now you get to play around with some defensive and utility skills and see how thatll work. As Ive said before these Tier 1 skills are very basic because there is no plain generic attack to use. You will always be using a skill of some kind so the first skills had to fulfill that requirement for each elemental type. Light Skills are up next so expect to see those soon!
Whats New:
-Added Water Skills
-Added Hair Customization Toggle Graphic
-Made Native Skills temporarily changeable (click the Native Skill icon in the Skills Screen to toggle through the current (3) Native Element Skills)
-Improved Sound Quality
-Added Character Name Plates (Changes to the names themselves still dont work yet though, well implement that soon)
-Dragging a character to any side of the screen now scrolls the map
-Added restrictions for how far you can scroll over the map
In the Works:
- Hero Stats and Points (50%)
- Story: Intro (20%)
- Story: Intro Scene 1 (0%)
- Class Skills: Tier 1 (50%)
- User/Profiles Screen Graphics (75%)
- Inventory Screen Graphics (0%)
- Light Skill: Radiate (Native) (10%)
- Light Skill: Shinning Strike(T1 Physical) (10%)
- Light Skill: Fleeting Light (T1 Magical) (10%)
- Weapons: Hammer and Swords (100%)
- Buff/Debuff Icon System (100%)
- Inventory System (0%)
- Saving Character Names (100%)
Also check out Kevins blog, KXN @ HTD for HTD art-related concepts, WIPs, polls, and more!
Let us know what you think in the comments and as always any feedback is welcome, thanks!
-Dan